To test a stream using Windows Media Player
- In the console tree, click the publishing point that hosts the stream you want to test.
- In the details pane, click the Announce tab, and then, in Unicast streams, make note of the value in URL that clients may use to your content.
- Start Windows Media Player on a computer that should have access to the stream, and enter the URL that you noted in the previous step.
- Using the Player controls, test the control functionality of the content stream. Broadcast streams can make use of the Start and Stop commands. On-demand streams can make use of the Start, Stop, and Pause commands, as well as the Seek bar.
- Test all of the available streaming protocols. A unicast stream will attempt to connect using the MMS protocol, but will switch to the RTSP protocol if network conditions or the Player version requires it. The HTTP protocol will not be active unless the WMS HTTP Server Control Protocol plug-in is enabled. For more information about protocols, see Protocol overview.
- Allow the stream to play for a representative period of time and check that the stream quality is sufficient for the type of content and the capabilities of the equipment.
Notes
- This procedure only applies to the Windows Media Services snap-in.
- A true test of stream availability requires a Windows Media Player session on a computer under the most adverse connection circumstances. For instance, if some members of your expected audience will access the stream from a dial-up connection outside a network firewall, your testing scenario should include that condition.
- If you are streaming by using a multicast transmission, use the Multicast Announcement Wizard to create a Web page that your test computers can connect to and test the stream.
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